MLG Rules

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  • crashTest
    Member
    • October 27, 2011
    • 72

    MLG Rules

    I would have posted this in an appropriate section if I had the permissions for it. http://gamebattles.majorleaguegaming...der/team/rules
    General Ladder
    All players participating in a match must be on the roster for at least 6 hours and can not be updated within the past 6 hours prior to the match start time indicated in the accepted match details.

    This ladder is limited to 16 players per team.

    Every team is required to have a minimum of 4 players on their roster prior to accepting a match.
    General · Rosters · Challenges · No-Shows · Reporting · Tickets
    Cheating · Referees · Proof · General Ladder · Settings · Matches

    Settings
    The default settings specified in these rules can be changed, but only if an option is available in the challenge. Unless specified otherwise in the match details, these default rules will be followed.

    The following settings apply to all GameBattles matches, regardless of the Game Mode.
    Spectating: Disabled (Does not apply for Search and Destroy). Spectating is to be Enabled when a Staff Member is present to spectate the match.
    Friendly Fire: Enabled
    Forced Respawn: Enabled
    Wave Spawn Delay: None
    Respawn Delay: None (Does not apply to Sabotage, Capture the Flag, Domination, and Demolition)
    Radar Always On: Challenge Option
    Max Health: Normal (When Hardcore Mode Enabled: Miniscule)
    Health Regeneration: Normal (When Hardcore Mode Enabled: None)
    Kill Cam: Enabled
    Headshots Only: Disabled
    Third Person View: Challenge Option
    Allow Perks: Challenge Option
    Killstreak Rewards: Challenge Option
    Number of Lives: Unlimited (Does not apply to Search and Destroy.)
    Join-In-Progress: Not Allowed
    Hardcore Mode: Challenge Option

    The following settings are specific to each Game Mode, so please read them carefully before setting up the server.
    Team Deathmatch
    Points to Win: 7500
    Round Timer: 10 Minutes

    Search and Destroy
    Round Length: 3 Minutes
    Bomb Timer: 45 Seconds
    Number of lives: 1 Life
    Plant Time: 7.5 Seconds
    Defuse Time: 7.5 Seconds
    Multi Bomb: Disabled
    Score Limit: 4 Points
    Round Switch: Every Round
    Spectator: Team Only

    Sabotage
    Time Limit: 10 Minutes
    Bomb Timer: 45 Seconds
    Plant Time: 5 Seconds
    Defuse Time: 5 Seconds
    Respawn Delay: 7.5
    Shared Bomb Timer: Disabled
    Note: In the event of a tie, the game will go into Overtime to determine the winner. If the Overtime results in a Draw, the map must be replayed until a winner is decided.

    Domination
    Round Length: 10 Minutes
    Score Limit: Unlimited
    Respawn Delay: 5 Seconds

    Capture The Flag
    Round Length: 5 Minutes
    Score Limit: Unlimited
    Respawn Delay: 5 Seconds
    Note: In the event of a tie, the game will go into Overtime to determine the winner. If the Overtime results in a Draw, the map must be replayed until a winner is decided.

    Demolition
    Time Limit: 3 Minutes
    Round Switch: Every Round
    Bomb Timer: 30 Seconds
    Plant Time: 5 Seconds
    Defuse Time: 5 Seconds
    Extra Time: 2 Minutes
    Respawn Delay: 5 Seconds

    Headquarters
    Time Limit: 10 Minutes
    Score Limit: Unlimited
    HQ Lifetime: 1 Minute
    HQ Activate Delay: 30 Seconds

    Kill Confirmed
    Time Limit: 10 Minutes
    Score Limit: 65 Points
    If any of the above settings are incorrect, the hosting team forfeits that map. The team hosting is responsible to ensure all setting are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed.
    General · Rosters · Challenges · No-Shows · Reporting · Tickets
    Cheating · Referees · Proof · General Ladder · Settings · Matches

    Matches
    All matches must be played in their entirety unless both teams agree to postpone or cancel the match. Teams can play a best of 3 (first team to win 2 maps wins the match) or a best of 5 (first team to win 3 maps wins the match). If no selection is made, a Standard Ladder Match will be played best of 3 maps.

    Randomized maps MUST be used. Users cannot pick maps or change options selected in the challenge details. Unless specified otherwise in the challenge details, these default rules will be followed.

    The higher ranked team at match time will host the first map. The higher ranked team is the team ranked closer to “1” on the ladder. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. The lower ranked team at match time will host the second map. This will alternate for each map until/if a tie breaker map is needed. If a tie breaker map is needed, the lower ranked team will host the final map.

    The team that is not hosting will pick which side to play on.

    A "Lag Test" must be completed prior to starting the match. This is a test round that does not count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot find or agree upon an acceptable host, the match needs to be removed. To have the match removed, both teams need to go to the Match Report tab and click on the Request Cancellation button.

    Teams may not delay the match for more than 5 minutes between each map. If a team delays the start for longer than 5 minutes between maps, they will forfeit that map. The team that did not delay must submit a ticket with valid proof showing that this delay did occur. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

    If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

    If the host disconnects after the map has started, the host's team forfeits that map. After the map has started is after 30 seconds or after the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

    If a player disconnects after the game has started, the game will continue and a player may be re-invited. The re-invited player may be the player that dropped or a new eligible player that was selected as a substitute when setting up the match. The only exception to this rule is for a "Kill Dependent Game Mode" and for Demolition. Please see the rule below regarding "Kill Dependent Game Mode".

    A "Kill Dependent Game Mode," often referred to as Deathmatch, Sharpshooter or Slayer, is a game mode whose winner is decided by the overall number of kills, or points gained from kills. Because this mode relies on the number of players present, a team can never play shorthanded when playing this mode. A Team that loses a player during this game mode, after the first kill has occurred, forfeits that map.

    A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.
    We highly recommend that all players appear offline during their match. Users are not to dispute a match on purpose if the other team did not appear offline. If random players enter the room, ask them to leave. If they leave immediately without disrupting the match, the match can continue. If the player disrupts the match, the match is to resume from the score at which the player(s) entered.

    We strongly recommend that you set your Friends List to "Private".
    If a map results in a tie, the map will be replayed with the same sides and settings.

    Deliberate and repeated team-killing or committing suicide on purpose during Team Deathmatch will result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

    General
    Rules are subject to change at any time, so please check them often.
    there are more rules... please go to the site to review them all.
    Last edited by crashTest; December 30, 2011, 02:26 PM.
  • Cousinbear
    Junior Member
    • October 20, 2011
    • 10

    #2
    ummm why would you tell us this mlg is prity much xbox an ps3 now a days pc is dieing in that light
    http://g.bf3stats.com/pc/yLJOR9Rt/CousinBear.png

    Comment

    • Tank
      Member
      • October 18, 2011
      • 59

      #3
      Originally posted by Cousinbear
      ummm why would you tell us this mlg is prity much xbox an ps3 now a days pc is dieing in that light
      if you've been paying attention then you'd realize that we are getting into mlg gameplay.

      Comment

      • MarkOfDeath
        Member
        • October 19, 2011
        • 34

        #4
        All knowledge is good :)

        Comment

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